NVIDIA GameWorks Integration

Those settings are most closely matched with Quality = 0 (which doesn’t mean off).

Just for reference, 's the code that translates the new-style parameters (Quality and Sampling Rate) to the old-style number of cones and angle.


       
        float quality = saturate(params.quality);
        const float minAngle = 15.f;
        const float maxAngle = 60.f;
        float coneAngle = (minAngle - maxAngle) * quality + maxAngle;

        int numCones = int(clamp(directionalSamplingRate / (1.f - cosf(deg2rad(coneAngle * 0.5f))), 4, 128));