NVIDIA GameWorks Integration

I found answer in the 4.18 migraiton channel, other people had the same than yours:

I assume you tried to build the entire solution instead of the engine ‘UE4’ project itself? :stuck_out_tongue:

All you need is guy:
UE4Project.jpg

Then you can go into programs and build Lightmass to be able to build baked GI.

If you have the build with VXGI you need to rebuild "ShaderCompileWorker’ in the programs list