VRWorks + Flow in action.
[video]Level Clear Celebration! - YouTube
's a short video of Flow + VRWorks in action.
is the “Level Clear” splash screen of a game that I’m working on, I still need to add in some fireworks, buildings in the background, and audio FX but so far everything is running great.
I’m getting a really solid 90 FPS in VR, running 10 flow emitters plus a few tricky materials.
I’m using the following console commands to get that frame rate on a Titan X Pascal (I haven’t finished optimizing level but my goal is to match frame rate on a 1070):
vr.LensMatchedShading = 3
r.ScreenPercentage = 120
After I’ve got splash screen out of the way, I’m going to take a run at converting our main gameplay levels to use VRWorks Audio and see how that goes.
Cheers,