and thank you! I didn’t expect such a simple answer. I downloaded the .zip from github like a week ago so I bet I’m missing it!
So when it comes to grids, are multiple grids bad? Meaning if I have two dragons walking around breathing fire, should each have a grid? Or should I make something that logically creates the grid between the two.
For my FPS character, I want his spells to be flow, so I know he’ll need a grid. Anyone that comes into range would automatically be in it, but what about multiple NPCs firing Flow at each other? Or two dragons that are far apart - each would need a grid, but as they came closer together, they would share one? I feel like I’m getting a grip on lol. Please let me know if I’m totally off .
EDIT: I got movable grids working after downloading the latest version! Thank you!!!
At the moment, grids are fully independent, and sort the same way as other transparent objects in UE4. Support for either much larger grids or cross interaction between grids is a target for the future, but not ready today.