NVIDIA GameWorks Integration

After looking at your video, it looks like the velocity of the flex particles is way to high. “Behind the scenes” flex is just a bunch of little collision spheres and the water mesh is generated around them, meshing together if balls are close enough to each other. In your video, it looks like the balls are flying violently out of the sprout and agitating all of the other balls in the pool and also causing a lot of them to bounce high into the air.

If you turn down the ‘nozzle velocity’ does the water flow more elegantly into the room?

I’m looking at , and guy seems to have his pouring out far less violently, resulting in smoother water.

Also, if you turn of the flex emitter, does the water calm down or does it continue to act so wild?