NVIDIA GameWorks Integration

Hey guys, sorry is a bit unrelated to the main stream of topics — but does anyone know what’s causing error I’m getting? I’m using tessellation on a material in the official VXGI 4.15 Branch: /tree/VXGI-4.15

Error [SM5] MobileBasePassVertexShader.usf(39,3-43): error X3000: unrecognized identifier ‘FForwardShadingBasePassInterpolantsVSToPS’

mentioned that FForwardShadingBasePassInterpolantsVSToPS was renamed in 4.13 but I couldn’t find what it’s supposed to be now, can anyone help me please?