I’m playing around with Flow in a procedural generated level that is massive in size - one thing I’m quickly noticing is that flow requires the to take place inside of a grid asset.
I’m guessing for a large world, you would want to spawn a flow actor right before you use the effect? I’m not sure if that’s better than keeping one flow grid and moving it every few frames to center on the player as he moves about. When I move the grid actor in game, all of the restart - so that seems incorrect to me as well…
For non-static, or large levels, how is everyone handling ?