NVIDIA GameWorks Integration

The All in One Gameworks and other things, I’m working and moving to an UE 4 promoted repo. it to helping my getting the things updated more frequently and I will work hard tho make promoted repo binary compatible with EPIC binarys releases. to we can use the marketplace plugins and assets with .

For UE 4 releases fixes I need to research the releases with the promoted repo.

It will be amazing if NVIDIA GameWorks Team, can update Waveworks cudart libs to CUDA 8.0, with updated we can compile both UE with Waveworks and FleX for CUDA, with no runtimes troubles whatsoever.

I will love test and integrate the Turbulence with UE 4, but the NVIDIAGameWorks/-3.4 repo binary Turbulence and GPU accelerated libs are compiled as static lib, and with’s not compatible to use with UE 4. If NVIDIA GameWorks Team can share with US one binary with the APEX modules and accelerated GPU libs compiled as dynamic lib. I will freaking-out adding to the repo, to test-out GPU accelerated and APEX modules.
Made some NVIDIAGameworks repo projects modification to compile for dynamic lib. chek-out . If some-one wants to play a little with , but not working for GPU accelerated and Turbulence GPU APEX modules.

Some things I have seen in the code will adding VRWorks, some VXGI and SSAO, VXAO, VolumetricLighting as HairWorks, it will not work properly in VR, without adding VRWorks support in UE 4 code for affected integrations.

I will make an eye in VRFunHouse, to see the changes for HairWorks for VR and VXGI, but it will be some of the last things I will do or if I really going to do-it.

No promises to release-it Month.