Hi, I have a request to the Gameworks team, I have animated a animal using the Flex soft body rig system shown : https://forums.unrealengine/showthread.php?98727-Animated-NVIDIA-Flex-soft-body-rig thanks to the instruction by @DivideByZero. Unfortunately, the model is also furred using Hariworks but, after reading earlier posts in thread it seems Hairworks is directly rigged to the bone and it is why morph targets/blenshapes do not work with Hairworks and Flex is essentially creating realtime procedural morphs. As such, could you create a Hairworks system that can take into account a meshes’ deformation? Having the Flex’s motion cause Hairworks to react would simply be a incredible sight. Finally, I am using UE4.14.3 with VXGI+Flex+Hairworks thanks to @… Anyhow, thank you very much to the Gameworks team for the work at bringing gaming visuals to the next level!