NVIDIA GameWorks Integration

. said he issued a fix for problem to Epic if I recall correctly. So I think it’s not related to VXGI?
It happens even when VXGI is turned off. Also, it does work when using Flat Tesselation without the flickering, which still is Tesselation?

There’s one other thing I wanted to ask you:

Since you are going to share only the compiled version of your super-unreal-engine, could you bump it to 4.15.1?
The changes are quite minor and also only about 15-20 changes total, yet there is a rather gamebreaking one amongst them
which prevented something (I don’t recall right now what it was, related to materials) from working in the final baked game.

I really appreciate the work you put into , and that you are going to share with the community what you achieved.