NVIDIA GameWorks Integration

is exactly what I’ve been seeing on my end in a test scene:


I did the test with setting t.MaxFPS to 60 and can confirm that limiting the FPS did actually fix the sim rate at 60 and made it look as smooth as the 120 fps one. At 120 fps, it almost seemed like substepping wasn’t having any effect on the 60 fps sim, where it’s clearly working perfectly once it was capped.