NVIDIA GameWorks Integration

Hi,

I’m a new dev with Unreal and Gameworks and I’m a bit unsure of how Gameworks-UE4 integration is supposed to work… Digging through the NvPhysx/UnrealEngine Github repo - it appears to me that Nvidia has integrated each Gameworks component (FLeX, Hairworks, Flow, HBAO+, etc.) completely individually into separate Unreal builds in separate branches.

I don’t understand why there would not be (somewhere in the same repo) a single branch with all of the Gameworks components integrated into it so we can start dev’ing with all of these wonderful tools in UE4. Am I missing something or, if is correct, what is the recommended method to pull all of the Gameworks products (FLeX, Hairworks, Flow, HBAO+, VRWorks) into a single UE4 build?

Much appreciated,
Confused guy