NVIDIA GameWorks Integration

There’s a bug in the Volumetric Lighting branch when using render targets (in my case using scene capture 2d with a scene capture component in my character blueprint drawn to the HUD). Things get way brighter than they should be. With Volumetric Lighting Intensity at 1 things still look pretty normal but if it is changed to 20 there’s a huge change when compared to what happens within the viewport.