NVIDIA GameWorks Integration

I haven’t shared 4.15 VXGI yet, and do’nt intend to in near future, i’m looking to fix your on 4.14.3 and will update the github link in my signature if i figure it out.

I’ve narrowed down the to

template<typename LightMapPolicyType>
void Process(…])
{
DrawList.AddMesh(…]
TVXGIVoxelizationDrawingPolicy<LightMapPolicyType> <- is the one crashing
…])
}

in VxgiRendering.cpp

I can’t spend more time on but if anyone wanna try to fix , ti’s all coming from there.