NVIDIA GameWorks Integration

Gameworks for all devices

Well Jen-Hsun Huang, NVIDIA president and CEO made a live conference today (://www.ustream.tv/channel/21695927) where he revealed that Gameworks will now run on all DirectX12 devices and looking at the official GameWorks Blog’s post about that reveal (https://developer.nvidia/gameworks–released-gdc), it names every Gameworks tech that will be ported to and for Flex it clearly mentions:

is pretty huge since Epic Games did not want to include any Gameworks tech in the main engine saying they want every to work on all platform now, they can integrate all these straight to the vanilla version. All we have to do is push Epic to do it after all, our push have already made them back out of that earlier statement in UE 4.15 by releasing a NVIDIA exclusive HDR display support and NVIDIA SLI AFR support though, the later is non functional until we convince NVIDIA to release a SLI profile for ue4editor.exe for development purposes and now that Gameworks is cross-platform, Epic is bound to integrate it too.