NVIDIA GameWorks Integration

Yes. I didn’t have time to finish the 4.11 port because of other work related to VRWorks 2.0 which we just released, and then 4.12 became available.

VXGI opacity is the opacity voxelization pass. It renders all scene geometry into a voxel texture that represents approximate amount of geometry in each cube of space. There are different ways that may make it faster:

  • Make some materials used for small and high-detail meshes non-voxelizable (set Used with VXGI voxelization = 0 in material or instance parameters)
  • Disable tessellation during voxelization (in case it’s enabled, also in material parameters)
  • Set r.VXGI.Opacity6D = 0
  • Reduce r.VXGI.MapSize
  • Make sure that r.VXGI.NvidiaExtensionsEnable = 1 and r.VXGI.GSPassthroughEnable = 1 (these are the defaults)