NVIDIA GameWorks Integration

Glad I could help!

I still recommend having VXGI as an option in the project for those who can use it, there are a lot of things you can do with it that LPV just can’t handle due to its (unfortunately, incomplete) implementation. I wish Lionhead were still around, maybe one day we would have seen the finished LPV code imported into the core engine but it’s looking like that may never come to pass now.

Still, it is a good backup plan regardless. Personally, I would recommend having a separate GI option in the settings menu, where you have None, then LPVs, then VXGI at the lowest possible settings, then VXGI with a mapsize of 64, and finally VXGI at the default settings. It’ll give good coverage for a wide range of cards on both teams, and it’ll let the lighting in the game age better over time as more and more of the market is capable of using it.