NVIDIA GameWorks Integration

can you make a video of what your branch is capable of? Like guy, who making Flex plugin for unity: watch?v=2kh6x3ypJs0

No offense man, I guess you know your craft, but explain it to other is another craft, with your branch I could not do anything, while the official Flex branch from Malkin with examples is much more helpful, even though it lacks features. I understand that you do not owe me anything, so consider just a friendly suggestion