NVIDIA GameWorks Integration

In the VXGI GDC Slides, the slides that describe the performance of VXGI show two settings being changed: Number of cones and number of pixels traced. In Unreal, which setting modifies the pixels traced? It seems to be tracing sparsity, but if so, why can we trace only up to every 4th pixel, when the slides showed examples of tracing every 16th?