Great thanks.
Having all in real time is fantastic even if the framerate is not high. I don`t want to use it for in-game render but for rendering character animation so having low frame rates is not an.
-If i have a really high res mesh in movement that i want to import in to UE4 for rendering, and the frame rate and viewport gets really sluggish can i process the sequence out with out depending on the viewport in similar way you render out a sequence in maya with mental ray, arnold, etc.
-Speaking of that, UE does not have a way to import cache trough alembic, mdd or other format…, right?
Thanks:)