NVIDIA GameWorks Integration

I believe FLEX supports Mac as it has OpenGL support, but the UE4 integration does not at time. Its something that I was intending to look at further down the path, but I can’t promise it’ll work on Mac as I dont own one, the most I could do is ensure that it works via OpenGL on windows.

I havent had much time as of late to get back to my GameWorks branch, so I can’t really help with your question, but around March I will be getting back into it and bringing support to 4.11 (Skipping 4.10 although I did recently get HairWorks, WaveWorks, VXGI and HBAO+ working with 4.10). At that time, feel free to send me your additional blueprint functions (If you want) and I will merge them.