NVIDIA GameWorks Integration

Please tell me there is a way to get the SSR back in the VXGI branch. I understand VXGI specular reflections don’t work on transparent materials but I tought I could turn off VXGI reflections and only keep the indirect illumination while profiting from the classic SSR/cubemaps.

I tried r.VXGI.CombineSpecularWithSSR r.VXGI.SpecularTracingEnable, also the buttons from the PostProcessVolume VXGI Specular (Enable Specular Tracing which, strangely, has 2 separate tick boxes (though you only seemingly choose 1 parameter).

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Even a solution modifing the code would be very appreciated