I started a new build of the Unreal Engine 4.91 with the hope to get a working packaging function. First I compiled the “Development Editor” Win64 and after the “Development” Win64. time I do not compile the ShaderCompileWorker. But then I get the following error:
The engine crashed after message. For reason I built the ShaderCompileWorker. But I get the following error in Visual Studio:
I will give up to solve problem. Its really frustrating.