I downloaded flex, looked at maps and thought, well it’s cool, but how/why would I use it in game…
And then I opened map, with that vortex pulling particles from ground. My jaw dropped, I was literally like 5 years old grin with new toy :D.
Though without some in engine authoring tools, application for it, are still bit limited. I can imagine that with Niagara, integrating new things like runtime vector fields for particle will be much easier, than adding new modules for Cascade :D.