Dude, you rock! That was the.
To anyone else who runs into problem - use the cvar that has provided, and set Early Z-pass to Opaque and masked meshes (Decide automatically disables Dbuffer Decals for some reason).
Thanks again!
Dude, you rock! That was the.
To anyone else who runs into problem - use the cvar that has provided, and set Early Z-pass to Opaque and masked meshes (Decide automatically disables Dbuffer Decals for some reason).
Thanks again!