Not sure. Maybe.
Currently there are two multi-GPU scenarios in which VXGI can benefit:
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AFR SLI, where for example GPU 1 renders odd frames and GPU 2 renders even frames. In case, both GPUs perform voxelization on every frame and have copies of all data, and nothing is copied between GPUs. mode is supported by the library (although we rarely test it).
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VR SLI, where each GPU renders a view for one eye. Both GPUs would perform voxelization and shadow map rendering, but G-buffer rendering, shading and cone tracing would be separated. mode has not been implemented yet.