NVIDIA GameWorks Integration

Hi guys,

So I was hoping to use the new 4.8-dev branch. Compiled, all went well. Hbao works, which is the only I need, really. But unfortunately, I’ve got the same flickering using Deferred Decals as with 's merged 4.8 branch. only happens in 4.8 branches, 4.7 had no issues. 's a video to demonstrate what happens (switching Early Z-pass is what’s causing , shutting it off disables decals altogether :frowning: )

[video]glitch - YouTube

There is something fishy with deferred decals even in the official release, but there I was able to fix it (following the same procedure is a “no go”).

So anyone has seen before? Any idea how to fix ?

Thanks in advance for any help!