NVIDIA GameWorks Integration

Hey guys I haven’t posted in a while and haven’t been staying up with the thread too much so I’m not sure if has been has been noticed. In 4.8 there is an option for surface per-pixel rendering on translucent materials, which requires forward lighting to be enabled. Forward lighting crashes VXGI instantly. The new shading model looks fantastic and I would love to use it, but VXGI is not currently compatible it seems. Disabling VXGI voxelation on the material does not help.