Netrve
(Netrve)
June 14, 2015, 1:47pm
1717
when you update the engine, could you see if merging https://github/EpicGames/UnrealEngine/commit/ef2256631b3a54fb615cafe22662b2f929189de8 would be possible? It’s not in the official 4.8 branch yet, but it is a significant update to LPVs. The main changes are that it adds spotlight support and directional occlusion. Always a good idea to keep both systems up to date, for lower spec machines to be able to run the game.
I also just noticed the Nvidia branch updated with : /tree/Turbulence-4.7.6
I was under the impression that ApeX Turbulence’s functionality was already adapted in some way in-engine for the GPU particles. Does anyone know if there’s a significant difference between them?
I second 's request to include the LPV update, unless it provides too much work, maybe it could be added later on maybe? But the general thought of providing the user a cheaper alternative is a good thing.
Also, you are right . Some of the features of Turbulence are already included in the cascade editor, but maybe Nvidia updated or extended the functionality? https://answers.unrealengine/questions/63215/does-anybody-know-how-to-integrate-apexnvidia-turb.html
Maybe could tell us more about new branch?