NVIDIA GameWorks Integration

when you update the engine, could you see if merging https://github/EpicGames/UnrealEngine/commit/ef2256631b3a54fb615cafe22662b2f929189de8 would be possible? It’s not in the official 4.8 branch yet, but it is a significant update to LPVs. The main changes are that it adds spotlight support and directional occlusion. Always a good idea to keep both systems up to date, for lower spec machines to be able to run the game.

I also just noticed the Nvidia branch updated with : /tree/Turbulence-4.7.6

I was under the impression that ApeX Turbulence’s functionality was already adapted in some way in-engine for the GPU particles. Does anyone know if there’s a significant difference between them?