NVIDIA GameWorks Integration

Well, when I tried LPV? it was the walls who had difefernt coulours thus when the TOD changed the colour of the walls changed mixing the diffused lights cast on them. The Balls in VXGI were emissive balls meaning they were the light sources. Does that mean, the diffused lights on walls from light emissive sources don’t mix up while if I try the same case as in LPV where the walls were painted in some coulours then teh mix will happen like in paint? Or is VXGI diffeernt than LPV and more accurate?