With the ability to add plugins to the marketplace, do you have any plans on adding the Gameworks files to that? Could make integrating things a lot easier for a lot of people, and lead to more widespread adoption.
“only the source required for integrating with the engine, so we can work with it ourselves and test it properly. Everything else can remain closed source. We have full respect for code plugin developers wanting to keep their secret sauce secret”
https://forums.unrealengine/showthread.php?72760-Plugins-now-accepted-What-do-you-need&p=309958&viewfull=1#post309958
Seems like it would be a good fit, assuming it’s possible to integrate it through however they’re doing it.