NVIDIA GameWorks Integration

@just in case you missed it, the project files: https://onedrive.live/redir?resid=95C55783AFED164C!51968&authkey=!AOv3GliKnwtJVo0&ithint=file%2Czip

Enjoy breaking VXGI with it!

As far as I’m aware there isn’t anything in there that should be breaking lightmap generation. It -does- work, just not in the base preview 3 build or the combined build. Wouldn’t be so bad if VXGI wasn’t getting some really bad leaking on the left wall in the first room and the ceiling in the second.

Edit: @., of course if you want, feel free to get it as well for testing. A large chunk of the scene is just modified example content, but the thin walls and overhanging roof present problems that VXGI seems to have trouble with. There are also a few other problems I noticed in the scene, like the Apex cloth I have doesn’t bounce any light with VXGI (neither diffuse nor specular work properly).