@ Could you please upload the examples you showed with the setups you did for them? Thanks.
@ Would you add a goo shader and special goo behaviour to get results like in the Flex viewer where the goo, looks different than water, feels different, heavier and viscous and has other physics and sticks to meshes and to characters when it touches them unlike water (I know you are preparing sand/dirt shader, since there are sand sampels too with much more different physics and looks than water and goo)? If not, do you have a gudie how to mimic its behaviour too look like goo and behaves like goo physically and and make it sticky like in the Flex viewer demos? Thanks.