NVIDIA GameWorks Integration

Don’t get your hopes too high up on that. As far as it seems, 4.8 just adds a little glitter on top of the problem. The underlying still remains. There is no real translucent shading in UE4 as of now. What i mean by that is, that translucent surfaces don’t get any real lighting, they just appear totally flat. There is also no real refractive coloring or any kind of (fake) sss effect going on… Thus (deeper) water or colored glass ist something we can just try to fake or imitate, but it won’t look as good as in some other engines.
Unfortunately there is still no word on whole from epic. They said they would be working on something by last year, but since then, no news about that anymore.
I really hope they haven’t put that asside…