NVIDIA GameWorks Integration

@ I cloned VXGI branch via Github but the samples fodler didin’t appear now. Really weird. Anyway, like what said, it seems even Git version has the same problems.

It seems even Hairworks is having same problem when I open Manajaldon level, I get error:

Btw, for HairWorks I noticed that when AA is set to epic the hair strands flicker very much are discontinued dots when they move. When I set AA to low, they are a little betetr and even more hair strands become visible. You advised to disable AA. To disable AA, from what I understood,we need to turn it off from a post process volume like :

but the samples in HairWorks branch have no post process volumes to disable AA from them. So the only option is to set AA to low via setings which doesn’t solve the flickering problems once and for all. Is there a way to totally disable AA for those samples?

I also noticed, there are the human heads samples like in the 1.1 viewer but they don’t have their don’t have their own levels like Manajalodon and Mite. Putting them in a default level doesn’t bring the optimal lighting conditions for the heads and they are almost totally dark, so I have to test them in the Mnajaladon or Mite Levels. It seems each ahirworks sample needs a specific lighting condition to look alright.

I noticed in HairWorksDemo\Content\HairWorks some videos. Are they suppsoed to play in the editor in some tutorial section or what? Also the furspecular and and furwithlights shows that HairWorks can work in such situations while you said there were problems with specular and lighting conditions for UE4 integration. Was that solved with the latest build? Thanks ! :slight_smile: