NVIDIA GameWorks Integration

@ no problem.

@ in page 34, I highlighted some problems of VXGI from your official slideshows. Are they now solved? I also gave a link for another comment in another thread about a GI test in Cryengine using two bounces and multiple moving GI sources creating dynamic lighting and indirect lighting via two bounces when moving thus creating real reflections that result in voxels in reflections while moving (you can download the sample from the link of my comment on that thread). How are you managing movable GI sources? I hope you already solved most of the previosu problems you highlighted first like voxels in reflections for static meshes, so you can solve problems caused by movable ones and especially dynamic GI sources. Thanks