Multi-bounce only adds 1ms and improves quality significantly, so it’s not a problem. As for static lighting, vxgi doesn’t seem to take shadows from stationary lights into account. So one sunlight voxelizes all geometry and at much greater distance than a movable one for some reason. As for the quality, I already tend to not use static lighting, and have been developing a fully dynamic workflow. That being said, vxgi gives results that are very similar to static lighting if not better (mainly because of the specular tracing) and even without vxgi I’ve gotten very good results after some work.