NVIDIA GameWorks Integration

I got rid of it by setting transform and rotation to zero (freeze transform). (another prerequisite found :slight_smile: )
Flawless export but I am now back to the old error.

As it looks like the HairDescriptor has changed, I can´t test with the 1.1-viewer.

However, somehow my FlightControler wants to play with the new viewer too and rotates arround all the time.
Interesting that the axes are changed by the same number.