NVIDIA GameWorks Integration

The Faceworks integration has been seriously stalled by competing priorities. On Hairworks I get to sound like a broken record…“very soon…within 2 weeks…”. For Hairworks we are having an internal debate about whether we need to make certain changes before pushing a first release out the door, or whether we can release it without the changes. The risk is that if we don’t do these changes, it’s possible that after we do you would have to import and tune your assets again, because we might not be able to guarantee forwards compatibility of the code paths. What do you think?