Packaging Flex Project
Has anybody had any sucess with packaging the Flex sample project? The packager was looking for UnrealEngine-FleX\Engine\Binaries\ThirdParty\Flex-0.25 so I copied Flex-0.8.0 to Flex-0.25. I then had to add a dummy c++ class to the project to get it to package. Once I’d done that the sample project packaged correctly. However when I try and run it I get a crash on start up:
PS +1 on really looking forward to the water shader =D
