NVIDIA GameWorks Integration

Duly noted. Our team is making a concerted effort to review and improve the clothing pipeline in UE4 right now. I’ll look into the plan for releasing the clothing tool. On the one hand we don’t want to have to rely on the clothing tool in UE4: it would be preferable to have as much control as possible built into UE4 proper, because it is troublesome to split functionality across multiple tools, versions, etc. On the other hand, I don’t use or Maya effectively either, so I appreciate your perspective personally.