NVIDIA GameWorks Integration

Have you tried with both the 4.7 () and 4.6 ( NvPhysX) branches? The VXGI team is looking into it, and believes is a bug in the UE4 integration, not in VXGI library itself, because the VXGI library shouldn’t affect the shadows that way. Hopefully we’ll have a new build up later week, with that artifact resolved.