Hello everyone,
I’m am using FleX to fill up a level in VR with fluid to force a player to move to an end goal. It works quite well; however, flex only starts pouring fluid if I actually look at the emitter. For larger levels, if the player is too far away from the emitter (it’s at the top of a long shaft), it doesn’t activate until I get closer.
Typically with particles you can have them render regardless of camera direction when you set bounds, but in this situation setting stops the particles from rendering at all.
Does anyone have any advise on how to get FleX particles to Spawn regardless of camera direction?