Ever since the newest driver update from NVIDIA (1/20/24, or if you’re not American, 20/1/24), I am having all sorts of GPU issues.
The first was that my project kept crashing on startup.
-I validated Unreal and it started working again.
My project is moving MUCH slower than it used to.
Unreal VERY FREQUENTLY freezes without using more than half of my available CPU or GPU RAM (I checked the Task Manager; both were < 50% before, during, and after the freeze).
Unreal is incorrectly accessing my GPU’s capacity. In a specific part of the map, it claims that my project is over 4GB above Texture Streaming Limit (I have 8 GB VRAM, and the highest exceeded amount in the past before exhaustion was about 2-3 GB). However, when checking my GPU only 40% is used (which makes sense, because I am optimizing my project).
To any EPIC workers out there, is there a case and or fix list sent to NVIDIA?
I find that in a specific location, the TEXTURE STREAMING POOL warning is displayed, but there is no negative impact on the performance of the game. In fact, when I leave the area, the performance goes down, because the rest of the level is not optimized.
Again, still trying to figure out if the drive update causes my GPU to be misread by Unreal.
Further, when I try to migrate the the project, Unreal crashes, notifying me that there isn’t enough memory.
My Pool Size Budget is 1GB. I get a warning that says I’m more than 4.7 GB over the limit, however, the TASK MANAGER (correctly) shows that I’m only using 40% of my VRAM.
My GPU has 8GB of VRAM, and Unreal claims I’m using 5.7 GB.
That means the TASK MANAGER should show usage of about 70-75%, not 40%.