Has anyone done some more testing with DLSS and perhaps Unreal 5.2 Lumen in VR?
I read on Nvidia’s forum that maybe there’s some long standing issues which haven’t been fixed yet (on Nvidia’s part).
EDIT: Seems the DLSS plugin hasn’t been updated for 5.3 yet, which hopefully means that it will include DLSS 3.5 support which apparently has a big impact for raytracing!