my update and notes:
I am using 4.27.2 for VR dev. So far no crashes. I will also test the new DLSS 2.0.
A few points, I can’t seem to find an answer, any help is highly appreciated.
1. DX12 and Raytracing
For some reason, when I launch the OpenXR Template, and I switch to DX12 and Raytracing, my shadows are not dynamic. When I use a dynamic light source, and I increase for example the size of a spherical light, the shadows stay sharp and hard.
I can’t find the changes or settings inside the template, that’s causing this. The reason I want to use Raytracing for VR, is basically to use the GPU Lightmass for Baking. After baking I’ll package with DX12 or DX11, but of course without Raytracing.
Please let me know your thoughts on this process and all your experience.
2. Quixel Megascan Materials
When using the OpenXR Template, the Quixel Parent Materials are not working.
I am not sure what Shader Model is used, but it would be amazing to find a workaround and to use all the Quixel Assets for the OpenXR template.
Thanks for all your info, hints, tips and experience.
Appreciate it and happy pixeling!