We are developing VR & AR applications to operate our robots remotely. In our framework, we pre-process our real-time image streams in the GPU memory using Nvidia Cuda and some existing Nvidia SDKs. To augment our real-time video feeds together with UE objects in the scene, we developed a direct GPU copy of video feed on 2D textures rendered in UE in Windows using D3D11.
However, we would like to achieve the same direct GPU copy operation on Linux platforms using VulkanRHI as well. We are looking for collaborators to tackle this challenge on github via opensourcing part of the framework.
The feature/windows branch is the working version for Windows platforms. If you request, I can also share the sample raw video dataset with you as well.
Thanks a lot!