as the following pics show, there is a very strange issue, the parametere MoveRequest turn into NULL pointer suddenly.
but I can’t reproduce this issue, I met this issue just twice.
I want to ask is this a bug of engine? or causes by my code which trashing memory? but I checked my code very carefully and didn’t find any addressability issue. or is there any good way to check memory addressability issue?
Hello,
In order to determine if this is an issue with the code, I’ll need to take a look at the entire code. Would you mind zipping up the project, uploading it to Dropbox, and providing a link so I can download it? You can PM me the link on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint
Apologizes for the delay.
maybe I found the reason. these days some memory issues would occur certainly on the event of special button in my game, even I clean and rebuild in Visual Studio, these issues would appear again. I was copying clean project files what would pack and PM to you, I found these issues can’t reproduce again. then I delete all intermediate files and binaries of my workspace directory and re-generate VS project files, then I found issue would not occur. and now all are ok.
thx all the same, If I have some other addressability issues that not sure if it’s a bug of engine or not. I would pack my project files and PM you.
have a nice day~