NPC's in LEGO UEFN do not follow pathing set when placed on LEGO floors

Summary

When placing an NPC and Patrol path device onto a LEGO floor, the NPC does not follow the path set.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

  1. Place an NPC down on your LEGO template
  2. Configure the AI Character Definition to have the patrol path modifier
  3. Assign to group 1
  4. Place a button down to spawn the NPC

Expected Result

The result should be for the NPC to follow the path set on spawn

Observed Result

The NPC does not even follow the path and just wanders around aimlessly

Platform(s)

PC

Island Code

None

Additional Notes

I can provide a video of the issue if it is needed and I am happy to talk to any devs if needed.